3D models must meet the following requirements to be used in Plask:
- Supported formats: FBX, GLB
- The file name must be in English letters.
- A model can be imported only when it has a skeletal mesh with both mesh and bone.
- The root bone should be named "Armature".
- It is recommended to bring only bones that can be matched with the source bone
- It is recommended to load a model with T-Pose.
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rightShoulder
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rightArm
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RightForeArm
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rightHand
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rightHandIndex1
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leftShoulder
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leftArm
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leftForeArm
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leftHand
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leftHandIndex1
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Head
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Neck
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Spine2
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Spine1
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Spine
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Hips
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rightUpLeg
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rightLeg
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rightFoot
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rightToeBase
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leftUpLeg
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leftLeg
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leftFoot
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leftToeBase
You can setup more bones in in your character, but only 24 bones will be handled for retargeting animation. If extra bones are not related with the applied animation, you can add how many more bones you want.(ex extra finger bones, bones for accessories)